PENGARUH MODEL PEMBELAJARAN TEAM GAMES AND TOURNAMENT (TGT) BERBASIS FLASH CARD TERHADAP HASIL BELAJAR MATEMATIKA DI SDN 69 KENDARI

Novita Pratiwi, NIM. 2021010104029, N (2026) PENGARUH MODEL PEMBELAJARAN TEAM GAMES AND TOURNAMENT (TGT) BERBASIS FLASH CARD TERHADAP HASIL BELAJAR MATEMATIKA DI SDN 69 KENDARI. Other thesis, IAIN KENDARI.

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Abstract

ABSTRAK
Novita Pratiwi, NIM. 2021010104029. Pengaruh Model Pembelajaran Team
Games And Tournament (TGT) Berbasis Flash Card Terhadap Hasil Belajar
Matematika Di SDN 69 Kendari. Dibimbing Oleh: Hasrin Lamote,
S.Pd.,M.Sc Dan Firman Riansyah, M.Sc.

Penelitian ini tujuan untuk (1) Mengetahui penerapan model pembelajaran
TGT berbasis flash card pada pembelajaran matematika di SDN 69 Kendari. (2)
Mengetahui perbedaan antara hasil belajar matematika kelas eksperimen dan kelas
kontrol sebelum diberikan perlakuan. (3) Mengetahui perbedaan antara hasil
belajar matematika sebelum dan sesudah diberikan perlakuan pada kelas
eksperimen. (4) Mengetahui perbedaan antara hasil belajar matematika kelas
eksperimen dan kelas kontrol sesudah diberikan perlakuan. (5) Mengetahui
penerapan model pembelajaran TGT berbasis flash card efektif dalam
meningkatkan hasil belajar peserta didik kelas IV pada pembelajaran matematika
di SDN 69 Kendari. Penelitian ini merupakan penelitian kuantitatif dengan
pendekatan quasi eksperimen. Populasi pada penelitian ini adalah seluruh peserta
didik kelas IV SDN 69 Kendari. Sampel penelitian ini adalah kelas IV B sebagai
kelas kontrol dan kelas IV A sebagai kelas eksperimen. Teknik analisis data yang
digunakan yaitu teknik analisis deskriptif dan teknik analisis inferensial. Hasil
penelitian menunjukan : (1) Berdasarkan hasil lembar pengamatan observasi guru
dan peserta didik bahwa model pembelajaran kooperatif tipe jigsaw mengalami
peningkatan persentase dengan kategori baik dan sangat baik di setiap pertemuan.
(2) Tidak terdapat perbedaan hasil belajar yang signifikan sebelum perlakuan
(Pre-test) pada kelas eksperimen dan kelas kontrol. (3) Terdapat perbedaan antara
hasil belajar peserta didik sebelum dan setelah diberikan perlakuan di kelas
eksperimen. 4) Terdapat perbedaan hasil belajar yang signifikan setelah perlakuan
(Post-test) pada kelas eksperimen dan kelas kontrol. (5) Berdasarkan hasil uji NGain,

penerapan model pembelajaran TGT berbasis flash card efektif dalam
meningkatkan hasil belajar peserta didik kelas IV pada pembelajaran matematika
di SDN 69 Kendari.

Kata Kunci : Hasil Belajar, Flash Card, Team Games And Tournamen.

ABSTRACT
Novita Pratiwi, NIM. 2021010104029. The Effect of Flash Card-Based Team
Games and Tournament (TGT) Learning Model on Mathematics Learning
Outcomes at SDN 69 Kendari. Supervised by: Hasrin Lamote, S.Pd., M.Sc
and Firman Riansyah, M.Sc

This study aims to (1) Determine the application of the flash card-based
TGT learning model in mathematics learning at SDN 69 Kendari. (2) Determine
the difference between the mathematics learning outcomes of the experimental
class and the control class before being given treatment. (3) Determine the
difference between the mathematics learning outcomes before and after being
given treatment in the experimental class. (4) Determine the difference between
the mathematics learning outcomes of the experimental class and the control class
after being given treatment. (5) Determine the application of the flash card-based
TGT learning model is effective in improving the learning outcomes of fourthgrade

students in mathematics learning at SDN 69 Kendari. This study is a
quantitative study with a quasi-experimental approach. The population in this
study were all fourth-grade students of SDN 69 Kendari. The sample of this study
was class IV B as the control class and class IV A as the experimental class. The
data analysis techniques used were descriptive analysis techniques and inferential
analysis techniques. The results of the study showed: (1) Based on the results of
the teacher and student observation sheets, the jigsaw type cooperative learning
model experienced an increase in percentage with good and very good categories
in each meeting. (2) There was no significant difference in learning outcomes
before treatment (Pre-test) in the experimental class and the control class. (3)
There is a difference between the learning outcomes of students before and after
being given treatment in the experimental class. 4) There is a significant
difference in learning outcomes after treatment (Post-test) in the experimental
class and the control class. (5) Based on the results of the N-Gain test, the
application of the flash card-based TGT learning model is effective in improving
the learning outcomes of fourth grade students in mathematics learning at SDN 69
Kendari.
Keywords: Learning Outcomes, Flash Cards, Team Games And
Tournaments.

Item Type: Thesis (Other)
Uncontrolled Keywords: Hasil Belajar, Flash Card, Team Games And Tournamen.
Subjects: 300 Ilmu Sosial > 371 Institusi Pendidikan, Sekolah dan Aktifitasnya > 371.3 Metode Belajar Mengajar, Kegiatan Belajar Mengajar
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Prodi Pendidikan Guru MI/SD
Depositing User: Unnamed user with email [email protected]
Date Deposited: 12 May 2026 02:49
Last Modified: 12 May 2026 02:49
URI: http://digitallib.iainkendari.ac.id/id/eprint/4510

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